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Hutchinson Heinemann

In Richard Powers’ fifth novel, Galatea 2.2 (1995), a fictionalised version of the author ‘educates’ a computer program, named Helen, by reading it canonical literary texts – which it learns to analyse – and by telling it the story of his own life. In the celebrated The Overstory (2018), Powers explores the surprisingly broad and interconnected lives of trees and forests, and their varied significance to a cast of characters who are wedded to tree-life for reasons both personal and universal. The Overstory features a woman scientist who writes a book that inspires small and large forms of environmental activism, alongside a physically ailing and solitary tech genius who is responsible for the most popular computer game in the world. Throughout, Powers suggests that the ability to tell a ‘good story’ is essential to individual and social transformation. His more recent novel, Bewilderment (2021), focuses on a form of behavioural therapy that resembles a computer game, where participants perform cognitive tasks that can drastically modify their personalities.

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It’s an old adage but an accurate one – making a movie is like going to war, with an army of strangers enduring endless hardship for the sake of a common goal. Hollywood legend Tom Hanks is an expert on both films and warfare, having made his fair share of one about the other, and his first novel, The Making of Another Major Motion Picture Masterpiece (following his bestselling 2017 short story collection, Common Type) is an affable ode to Hollywood and a broad reflection on both personal and national legacy, jam-packed with many of the actor’s well-documented preoccupations.

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